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Helldivers 2 Acronyms: Your Essential Cheat Sheet

IN THIS GUIDE

Confused by the alphabet soup in Helldivers 2? Don’t sweat it, FNG! This guide deciphers essential acronyms so you can speak fluent “Helldivian” and become a squad-leading pro.

Helldivers 2 Glossary

Light Armor Pen: Can damage enemies with light armor effectively.

Medium Armor Pen: Can damage enemies with medium armor effectively.

Horde: A large group of enemies.

DMR: Designated Marksman Rifle – A high-precision rifle designed for long-range engagements.

Stratagems: Special abilities players can use in the game.

Squad Roles: Different roles players can choose in multiplayer, each with specific strengths and weaknesses.

DPS: Damage Per Second – A measure of how much damage a weapon can deal over a specific time period.

TDAM: Total Damage – The maximum amount of damage a weapon can deal before needing to reload.

Ammo Economy: How efficiently a weapon uses its ammunition.

Reload Speed: How quickly a weapon can be reloaded.

Fire Rate: How many shots a weapon can fire per second.

Armor Penetration: The ability of a weapon to damage enemies with different armor types.

AWD: All Weapons Deployed – A tactic where players equip all their weapons for immediate access.

CC: Crowd Control – Strategies or weapons used to control large groups of enemies.

CE: Critical Error – When a player dies through their own actions (e.g., friendly fire).

DSI: Deep Strike Interdictor – A powerful orbital bombardment ability.

DSS: Data Storage Satellite – An objective in some missions.

DZ: Drop Zone – The area where players spawn at the start of a mission.

FNG: Friendly Non-Governmental – A new or inexperienced player.

FOB: Forward Operating Base – A temporary base players can build.

HP: Health Points – A player’s remaining health.

LB: Lethal Biomass – A type of enemy that explodes upon death.

NPC: Non-Player Character – An enemy controlled by the game’s AI.

RS: Regular Strike – A difficulty level in missions.

SS: Support Strategem – A strategic ability used to support the team.

TD: Tactical Drop – A method of quickly deploying to a specific location.

XP: Experience Points – Points earned for completing objectives and killing enemies, used to level up and unlock new things.

AP Ammo: Armor Piercing Ammo – Increases damage against armored enemies.

HE Grenade: High Explosive Grenade – Deals area-of-effect damage.

IFV: Infantry Fighting Vehicle – A powerful vehicle players can call in.

MG: Machine Gun – A high-fire-rate weapon.

MLRS: Multiple Launch Rocket System – An area-of-effect rocket launcher.

PLASMA: Plasma Rifle – A powerful energy weapon.

RCV: Remote Controlled Vehicle – A small, remotely controlled explosive device.

SG: Shotgun – A close-range weapon.

SMG: Submachine Gun – A high-fire-rate weapon with lower damage than an assault rifle.

ST: Support Tool – Tools used for specific tasks, like repairing buildings or calling in airstrikes.

HLL: Helldivers Liberation League – A fan community for the game.

PUG: Pick-Up Group – A group of players formed for a single session.

ROFL: Rolling On Floor Laughing – Used for humor.

WTB: Want To Buy – Used for trading items.

WTS: Want To Sell – Used for trading items

Bug: Any insectoid-type enemy.

Crag: Large, armored enemy with ranged attacks.

Cyborg: Heavily armored enemy with cybernetic enhancements.

Horde: Large group of weaker enemies.

Infestor: Enemy that spawns smaller enemies.

Mega Bug: Powerful version of the regular Bug.

Plasma Slug: Flying enemy that shoots plasma projectiles.

Splitter: Explodes upon death, dealing area-of-effect damage.

Tank: Heavily armored enemy with strong firepower.

Activate Comm Relay: Establish communication with HQ.

Build FOB: Construct a temporary base for operations.

Deliver Data Core: Collect and deliver data to extraction point.

Destroy Cyborg Nest: Eliminate the source of cyborg reinforcements.

Escort Scientists: Protect scientists as they complete tasks.

Exterminate Bugs: Eliminate all enemies in the area.

Hold the Line: Defend a specific location against enemy waves.

Rescue Civilians: Save civilians from enemy captivity.

Secure Data Storage: Capture and defend a data storage unit.

AFK: Away From Keyboard – Player is not actively playing.

BRB: Be Right Back – Player will be back soon.

GG: Good Game – Used to acknowledge a well-played match.

GLHF: Good Luck, Have Fun – Wishing other players well in the game.

NP: No Problem – Acknowledging someone saying thank you.

OP: Overpowered – Something considered too strong.

RIP: Rest In Peace – Used humorously when a player dies.

UP: Update – New information or instructions.

WTF: What The Fudge – Expressing surprise or confusion.

AP Rounds: Armor-Piercing Rounds – Effective against heavily armored enemies.

EMP Grenade: Electro-Magnetic Pulse Grenade – Disables enemy vehicles and shields.

Exo Launcher: Launches powerful exo drones.

Hammer: Melee weapon dealing high damage in a small area.

Plasma Cutter: Tool used to cut through obstacles and disable enemy tech.

Shield Generator: Creates a temporary shield dome to protect players.

Stasis Trap: Freezes enemies in place for a short duration.

Class Abilities: Unique abilities specific to each player class.

Consumables: Items providing temporary buffs or effects.

Heroic Deeds: Special actions players can perform for rewards.

Mutation System: System used to customize and upgrade player stats.

Overcharge: Allows players to temporarily boost weapon damage and fire rate.

Reinforcement Beacon: Calls in reinforcements to aid players.

Resupply Zone: Area where players can replenish ammo and health.

Cthulu Boss: Powerful final boss encountered in specific missions.

Cultist: New enemy faction using dark magic.

Demolisher: Large, slow enemy that deals heavy area-of-effect damage.

Hack Objective: Hack terminals to complete specific tasks.

Inquisitor: Powerful enemy unit equipped with advanced weaponry.

Progenitor: Enemy capable of spawning smaller enemies and healing allies.

Tank Turret: Stationary enemy turret with heavy firepower.

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